Engine Progress

Well, I got a chance to work on the engine a bit more and I’ve got some basic shader effects done but the major additions are terrain and procedural primitives (boxes/spheres). You can see a screen below – I wrote my name on the heightmap image. :P

Special thanks to Machello for helping with an index algo for the spheres.

Sphere, terrain, and box - in that order.

Sphere, terrain, and box - in that order.

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