I recently got deferred rendering working after struggling with it for some time (my friend Tasky managed to find that I had a negative sign missing somewhere). Defuse lighting, ambient lighting, and specular lighting are now implemented and everything is progressing nicely.
Monthly Archives: December 2008
Engine Progress
Posted by Mr. Pig
on December 18, 2008
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Well, I got a chance to work on the engine a bit more and I’ve got some basic shader effects done but the major additions are terrain and procedural primitives (boxes/spheres). You can see a screen below – I wrote my name on the heightmap image.
Special thanks to Machello for helping with an index algo for the spheres.

