Working on a 3D Engine (XNA)

I’ve been working on writing a 3D Game/Graphics Engine in XNA. It’s coming along. I think I’ll end up rewriting the gravity simulator in 3D when we’re at a decent stage.

Until then, here’s a test screenshot:

Tree model in the center with X, Y, and Z Axis drawn

Tree model in the center with X, Y, and Z Axis drawn

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