Orbit Simulator

I’m writing an Orbit Simulator in C# with .NET 3.0 to get myself to learn .NET and to get myself in the programming mood for other projects I need to do.

I started a few hours ago (3?) and it’s coming along nicely – about 1,200 lines in and I’ve finished basic rendering, render objects, and object settings. All that’s left is tieing it all together and the actual math… and maybe making it a tad more user-friendly.

It should turn out nicely. My friend Machello made a similar program in Py but it was not this advanced – and mine will execute faster as it’s not done in Py. I wonder where his program went…

[Update]

Screenshot!

[Update]

Fully functional now! Release soon?

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